10 because Nertea created it. 4. performance. 0. A mod for Kerbal Space Program, intended to provide an alternate way to simulate engine visual effects. very creative. 8 v9. The some of the existing cryo plume templates in Waterfall were made for BDB originally but I think I want to improve them further with more use of the dynamic shader. GameDataRealPlume-StockSpace Launch SystemR4D11. The results were a bit confusing, and somewhat odd after taking into account some of what I have read in this topic. I've just checked with the exact same setup as above (KSP 1. new RAPIER plume is known to impose performance issues on some lower end machines. 2. ago Not sure, but I think you gotta choose between either waterfall. 1230 - Fix for capsule always initiating exchange once set to true / Thanks to MoarDV - Implemented API for interactions with other mods / Thanks to MoarDV, again - Stop playing wind sounds when inside a pod/cockpit - Bundled MiniAVC. 2) Real Plume - Stock Configs (RealPlume-StockConfigs v4. Sign In. Browse game. 3. Having read the discussion here and the documentation on the GitHub, I gather that most people mainly use the simple cylinder mesh to get good plumes from all angles, especially looking from straight behind, but I wonder if there's a way to enable that kind. Waterfall + SRB + Realplume = Awesome 17 Sim game 8 comments Best Add a Comment BuckFiden420 • 1 yr. 8. After checking the version available and the version in my game directory I was astounded to see that the version the other mod came with is an older version. After than you also need to make sure you don’t have realplume configs for these 5 engines(If you have realplume stock just delete the configs for the 5 engines in the Restock sub folder). RealPlume-Stock v4. 13)B9 Part Switch (B9PartSwitch v2. AVP is the best graphics mod, although it requires a powerful computer. 9. 6 Ablative-Airbrake - 1. Waterfall FX support. 1 8 0. . 9. 3. 9. 2 [no change] Kerolox sea level plumes now larger in vacuum courtesy of CaptKirk fix some float curve errors Optional old RAPIER plume. 8. 23, and its ideas come mostly from Nothke. grunf GrunfWorks • 6 mo. Exit KSP, install the current Engine Lighting, and restart KSP. 1 →. 7. This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository. 0. 1. Burn time. All other mods would need to provide their own configs for Waterfall, most of them (especially part packs) will feature RealPlume since ROWaterfall *only* works when you have Waterfall installed and the engine is. 2 (no change) RealPlume v13. 1 Windows 64bit Problem: Flickering ocean Mods installed: Scatterer 0. 12/19/2018. deconflicts with Waterfall-stock (thanks to Knight of St John) deconflicts with Fuji (Thanks to Motoki Teraski) Update . (1 atm) 76. (本文未明确提到适用. 4. The Waterfall team has been working really hard at getting all sorts of awesome features (heat distortion, HDR, plume lighting) in to make the mod as definitive an engine exhaust solution as can be. 12. Released. AFAIK it's EVE for RSS. Waterfall may be too large, same with realplume. RealHeat. Since the waterfall update from a while back, I've been slowly using the new shaders to update older plumes, to make them look better, but also perform better. Stock Waterfall Effects 0. Shaddy/Translucent shader vs stock diffuse shader on stock Communotron 88-88 antenna, enabled if Textures Unlimited is installed. 7. This works in Ksp 1. Waterfall mod installed and now I regret not having done it earlier, it's absolutely gorgeous!. Waterfall - Restock (WaterfallRestock 0. Insert image from URL. Many are actually fine and some are easily fixable if you know how to. 625m size classes are a little sparse. Aussie Toad Stool. A well optimized and yet breathtakingly beautiful revamp of all celestial bodies in KSP, with a pick-and-choose features setup so that you can tailor the mod to what you want. 0 Latest. Unfortunately and yet fortunately, KSP 2 will replace both the need for Restock and Waterfall. For those not in the know, Restock is a mod that strives to revamp KSP's part models and textures to be stylistically and technically consistent. Engine light from certain hydrolox/methalox engines such as the vector and rhino can be seen through parts. One of the waterfall configs I was running (Specifically, Waterfall Restock) comes bundled with a version of waterfall itself. Well, here we go for another release: version 0. 12. Sign In. Biography Early life. 10. it's safe to add to any game or remove, won't cause any issue bc it doesn't alter any part qualities at all, restock+/RestockPlus is the companion-mod for it that. Remember me Not recommended on shared computers. Moved Ven's "Extra" patch into the main SMURFF folder, now. Continued (xScienceContinued 6. KSP vs KSP 2 vs Juno: New Origins - Direct Comparison. 12. Requires These Mods B9 Part SwitchCommunity Reso. 0. I've tried reconfiguring the folders for Waterfall, removing RealPlume, checked my mods are up-to-date, all that stuff. just like realplume, waterfall, TUFX, and the sort. Loaded with RealPlume-StockConfigs only (ModuleManager, SmokeScreen, RealPlume, RealPlume-StockConfigs) The Action groups set were both removed, reset back to none. Similar to SmokeScreen and RealPlume, Waterfall is an effects framework for making engine effects that are look a fair bit more realistic in many cases and are far, far more performant. cfg. 6 is the last version of Smokescreen compatible with pre KSP 1. r/KerbalSpaceProgram. This latest version (0. 4. All reactions. txt to . -FPS is abysmal. 2 Updated MM to 2. As written, it removes the audio nodes from RealPlume if the RSE_Engines module is present, but you can modify that to remove the entire RealPlume node if a WaterfallFX module is present. 8 and cleanup. With a low-flying medium part-count craft, I notice performance and frame rate dip as soon as I’m near water. 2 - KSP 1. 6 with KSP 1. Later, Veteran Modder Nertea, in collaboration with other highly experienced modders, created Waterfall, arguably one of the best QoL mods. Hello, Avera9eJoe here! This is Spectra, my ultimatum of a visual pack. The first mod that comes to mind is 'waterfall', which changes some of the engine effects. The S2-33 "Clydesdale" Solid Fuel Booster (also known as an SRB) is a solid rocket booster used to provide a short burst of additional thrust to a rocket. X - New decouplers - New fairings - N1 revamp - Blok D revamp - Fregat revamp. cfg uses :FINAL meaning it can't be overridden by the waterfall patch Well, :FINAL patches are applied in alphabetic order by filename (and path) so if you want to override another mods FINAL patch just make sure that it's in a folder that comes after it alphabetically (which is. Here are some images of my GameData folder: GameData Images. 5. The parts in Tantares are balanced against the stock game parts. Configuring Waterfall Plumes - KSP-RO/RealismOverhaul GitHub Wiki. You can kolonize, build generation ships, go FTL, or just blow a bunch of shit up Expanse style. 0 and. 2 - Prevent window from always open on scene load - Prevent opening of progress node. 8. 625m. 18f1 - OS: Windows 10 (10. Forked from KSP-RO/RealPlume-StockConfigs. 2. Atmosphere, <double>, default value = 1, Can be set to any positive number. ApesUp. 7. Launch KSP. Versioning update for KSP 1. We've been previewing it for about 4 months now after about a year of dev. Not sure, but I think you gotta choose between either waterfall or realplume; as they both edit the same things. There was a project to make plumes like this. Hi, so ROWaterfall features an entirely and beautifully configured plume selection when you use it with ROEngines. Project to add new realplumes built with FX from PlumeParty, ReStock, Near Future and CryoEngines to ReStock engines. Looks like the plume needs some tweaking. I enjoy the mod so I'm adopting it. . 0. Requires Realplume, Realplume Stock Configs, Module Manager, Waterfall 0. On 3/25/2022 at 7:04 PM, Hohmannson said: I use SRBs from Restock, RestockPlus and PhotonCorp, all seem to look good, seeing proper Waterfall fire and proper smokescreen smoke. g shock diamonds) using stock particle systems or SmokeScreen. 8. Edited September 25, 2019 by Zorg. It keeps freezing on initial app load saying a certain mod DLL is not compatible. 2). As an adult, Lois became a top reporter for the Daily Planet of Metropolis ever since at least September of 2001. This forum thread is about RealPlume and RealPlume-Stock 1) RealPlume is the core mod containing the plume effects 2) RealPlume-Stock has configs to apply them. Reload to refresh your session. A set of waterfall and realplume configs to add waterfall to SRBs. Real Solar System Visual Enhancement. 0 7c9b4a7. 20. ← 1. Waterfall is better. It may work with older KSP versions, though it has not. txt to . The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives. 2. 1 was released and when I took over, RealPlume core was given a update by Blowfish in the way the module manager patching is done. 4. localPosition = x,y,z - Where to place the starting point of the plume. ReStock. X. This mod brings RealPlume to stock parts and to various stock-alike mods. RealPlume configs for stock-sized engines. 12. v3. Waterfall and RealPlume are both approximations of IRL engine plumes. Not sure tbh, all the other engines work, it's just those two. Quote; Link to comment Share on other sites. So I updated to 0. This pack provides a variety of "Kerbalized" versions of real world boosters. Then you'd only have one file to manage vs. 6 (and of course a version of Module Manager compatible with that. Spectra is MUCH worse than AVP in graphics but better in. These files are. 5M subscribers in the KerbalSpaceProgram community. Real plume is more realistic, waterfall is less realistic but it's more beautiful. Either way, hot rockets is worth a dl. 4x scale). My project is therefore left happily without a reason to continue. 2 Updated bundled MM to 2. Here are some screenshots, for example. I can't figure which mod could be the culprit, all of them were installed through CKAN with compatibility 1. Compare. 0. Updates. New: *Kerbal Reusability Expansion *RealFuels Engine (Coxswain Engine) Updated: Squad * More Ignitions for KR-2L Rhino Engine (2-12) ReStock Plus * More Ignitions for KR10-A Corgi Engine (12) ` Misc: *Add KSP Min & Max Version to . In the case of RealPlume configs stored within RealPlume-stock I have added deconflicting MM syntax to that side for known cases. Forgot your password? Sign UpSo I've fixed the reDirect one. com and signed with GitHub’s verified signature. (Optional) RealPlume (Forum Thread,. I think KSP also has a log in the debug menu somewhere, so if there's any errors that the game is aware of it might be worth. I've been replacing the plumes on SpaceY and FASA engines and while I was learning how Waterfall works, I accidentally assigned multiple effects to an engine. I like it, but I personally had to ditch TUFX. Restock. I just want to ask though, two things: One, why are the engines not so much "shiny" as they used to be in electrocutor's old patch? It seems. A lot of them are just stock plumes. 75m and 0. CKAN installed the "RealPlume-Stock" in the "GameDataRealPlume" folder. 9 s. 3. Installation Instructions. Download BetterSRBs v1. I've downloaded all the plumes you made 2 days ago and went through them to see how you did the vac plumes. 1, ReStock 1. 5 Features --If physics jolts cause a vessel with launch clamps to shift out of PRELAUNCH then put it back in PRELAUNCH. For me, realplume looks better in vacuum while. 1 with the latest versions of EVE (redux 1. . This is a mod that allows the use of mesh based plume fx. Certainly on my old machine. 1. 3. 17 MiB)Updated xenon patches to new balance of stock tanks. 2. The cold. 0. 1. 8. 2 new kerolox sea level plumes to supersede all previous ones. Download (24. - Fixes for KSP 1. This was a 3. RealPlume-Stock now has a patch that detects and removes RealPlume configs from individual parts if a. 4. 5. 5 m workhorse. 0. 10. 0)Breaking Ground (BreakingGround-DLC 1. It'd likely have to be done per type of engine; scaling of the effect plume and the like isn't done automatically. KSP has been widely used, however, for everything from fuel stations to shuttles and has seen many fan built craft posted on the KSP official forums. 8. In this case, the patches delete the particles and sound coming from an engine in KSP and add new sounds and. Stock Waterfall Effects Deluxe (4 mods) RealPlume was the one of the first mods that aimed to make plumes realistic while still retaining some distant form of the stock game's particle system. cfg. 4. 3. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright. 5. Waterfall. This commit was created on GitHub. ** - Fix TAA breaking when using Waterfall and Tufx HDR together ** - Fix TAA breaking with atmosphereless bodies and becoming a smearfest - Fix TAA randomy disabling with TUFX - Use TAA by default on. Install Shaddy from CKAN or SpaceDock to GameData. If anyone has a better visual quality pack I can run without conflicts (preferably on the latest KSP version) with Parallax I'd be happy to try it. 0 B9 Part Switch - 1. Restart KSP, open the modified-named craft, and check it out again. 2. 8 build 2. Junkyards 1. 8 versions. 1289 v0. x Distant Object Enhancement Continued [2. 3 - French translations by don-vip - Fix contract window resetting when game settings are applied with the contracts window closed - Fixed mission list popup windows not accommodating more than 4 or 5 lists - Fixed errors when switching between stock and the old Unity UI style v9. Sign In. This is a mod that allows the use of mesh based plume fx. 1] Last updated September 24th, 2021 Distant Object Enhancement Continued is a visual enhancement mod that makes objects realistically visible over large distances. Parallax (I want this one to be included no matter what) Planet Shine. I also checked the FX folders. wait until RealPlume is updated with Restock configs. ROWaterfall provides the ROWaterfall node to specify effects, an example of which is below:Hi, I hope you feel better soon, I know how much stuff like this can stop you in your tracks with anything, it was good of you to let everyone know though considering. once i take off i realise that the srb 's only have small yellow ,circle particles coming out, no smoke no plume, once i activate the lfe it doesnt show any flames or smoke (ik lfe engines. Burn time. Copy from [Download]GameData to [KSP]GameData the folder BetterSRBs and all its contents. 2. As mentioned before please direct any potential issues regarding RealPlume and Waterfall conflicts to me and not bother Nertea with it. 20. Waterfall was not built for pre-1. 8x, Smokescreen. The only thing I can think of is that a mod may be modifying the ModuleEnginesRF back into ModuleEnginesFX (Real-plume-stock patches do this, which is why you should only have the base realplume installed, we use the realplume-stock configs for engines) or changing the ID of the engine (Waterfall patches can do this - half. I have it installed and it works fine here. 1 via ckan I found that until I manually uninstalled waterfall, all engines had no plumes - after, they behave as I'm used to in RSS/RO. WarpPrime Weaponry RealPlume is now bundled with WarpPrime Weaponry starting from versions 1. 8. 12. Branches Tags. 3. Nuclear Engines and, Old KSP Parts with new uses. Realplume vs Waterfall. 1. RealPlume v13. 5. I don't use either/ I don't care. 0. Craft Sharing Simplified. Sign In. Maybe with this energia update. Spectra (Scatterer Config) TexturesUnlimited Special Effects. • 2 yr. This latest version (0. 2. next up, I think I'll revamp the poodle and terrier methalox plumes. 0 - Update bundled Module Manager to 4. 1. I would suggest at : FOR [zzRealPlume] : AFTER [zzRealPlume] This way you would get the realplume with the jetsounds sound. 0 C# ksp-planetshine VS Waterfall Mesh-driven engine effect framework for Kerbal Space Program (by post-kerbin-mining-corporation) TUFX. F-1 engine waterfall plumes (WIP) I dont understand how using a mesh could make nicer looking more realistic plumes than particles. It is up to the people writing the configs to manage the conflicts. Forgot your password? Sign UpThose all look like issues that would be caused by using ReStock 1. 4 - Update for KSP 1. zicrowave. Remember me Not recommended on shared computers. 3. 1 RealPlume - Stock 0. 1. Forgot your password? Sign UpRealPlume, originally developed for Realism Overhaul enables great looking plumes that display realistic behavior by expanding with lower atmospheric pressure. 1. It has the electric capacity of a Z-1k Rechargeable Battery Bank (1000 ⚡) and the torque of two Small Inline Reaction Wheels (10. . User must also delete or disable the existing RAPIER. 8. 1, but a newer version is available. Tsyklon-4 recreation by me, Engines from Bluedog Design Bureau. 770) and (i think) Waterfall shaders: I was testing my latest released modified "IXS warsphip for Blueshift", that alike the parent mod "Blueshift" by @Angel-125 make heavily use of Waterfall to create the warp distorsion, and once added scatterer (just to testing purpose), I got these weird. Just a small mod pack to enhance KSP's older graphics and a little extra. Despite having a higher version number, v1. 8 and KSP 1. It's even. (Sort of Given the early game engines inspired by RP1 are buffeed in to what would be Kscaled CH4 ISP ranges) So I tried very hard to come up with a methane real plume and couldn't get it to work, whatever not using realplume anyway. Uploaded by KSP CKAN on March 10, 2022. 3. 2 and Stock Configs v4. There will be no additional parts and no more major versions (1. 0. Are you intending in the future to change your Near Future Launch Vehicles liquid-fuel engines to have Waterfall plumes, or do you intend them to remain a RealPlume part? Edit: I actually just noticed they do have a Waterfall plume, but also a RealPlume plume (which makes the former almost impossible to see). TUFX hdr fixes this. 4. 0. 16. Orbit size (SemiMajor Axis) is multiplied by this value. 3) Recycled Parts Atomic Age (RecycledPartsAtomicAge 0. The entire structure is traversable with FreeIVA and can be home for 876 kerbals. RSMP - Remastered Solid Plume Effects [ALL OLD RELEASES OUTDATED!!!]. I'm not sure if this goes in the main Waterfall thread or in this thread, but when I installed waterfall+this config pack, weird things started happening. If you upgraded RFStockalike from 3. Waterfall is a mod for. The parts included will likely be severe overkill in a more normal KSP installation. So. 2. Drop the "GameData" folder inside the archive into your KSP installation, merging the two folders if prompted. 14 with @Scialytic changes 2. Waterfall ReStock. 22. I think that adding similar plume to KSP will make the game better. Due to a planned power outage on Friday, 1/14, between 8am-1pm PST, some services may be impacted. Stock. Thanks to, Kochi (Original config for the Waterfall and Realplume) Leopard (Module Manager Patch) LemonCup (Updated PhotonCorp configs) Katniss (New. It's probably at least an order of magnitude easier on computers than complex plumes (e. 0. A set of expanding plume effects and basic configs that can be attached to any engine as appropriate. 2). Kerbalism if you want an advanced life support mod. (Version: 0. The Probodobodyne HECS2 is one of the most powerful probe cores. . Principally, the mod adds STS-style 5m fuel tanks, and 2. It is built on the effects of 0. This means that the way you target a MM patch for modifications done to the Plume after its applied is different.